![]() This ability is also really handy when a waller nabs you, and Teleport has not refreshed yet. Higher damage absorption means it ultimately ends up lasting longer. The ability, either way ends after time duration, or damage sustained. Enduring Skin ends up having a shorter duration because it peaks out on damage really quick. This becomes especially obvious in multiplayer where enemies hit really hard. However, Crystal Shell is a better choice on the higher difficulties simply because it absorbs quite a bit more damage, which is more important than the length the ability is active. Many people already using a build like this will substitute Crystal Shell for Enduring Skin. ![]() Diamond skin is the Wizard's ignore damage skill. Anytime anything gets close to you, you hit this. (1)- Diamond Skin // Crystal Shell: This is your emergency button. Do this right, and you can come out of fights without even taking damage. Coupled with better gear allowing for higher armor and dps ratings, this build is a force of nature even on Inferno difficulty, provided you know how to play the class. In order to not loose all of your gold and potions, and in order to gain some ground in the game on the higher difficulties you need to not be dying. This build begins by building your inventory. If you get frustrated, watch the Barbarians who are having to learn how to do it for the first time in the game. Every class has to do it on Hell and Inferno. Starting out you will have to kite a ton. ![]() It's Blizzard's build, even DRM stuff aside, claiming authority on this stuff is sort of funny.ĭescription: This is a tanking build to begin with, geared towards allowing Wizards to simply survive fights.
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